G_EndGame: Do not open menu if D_ClearState runs netgame level loop behaviour

This commit is contained in:
toaster 2023-01-31 13:57:53 +00:00
parent 418cc29adc
commit defa4511a8

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@ -4180,8 +4180,11 @@ void G_EndGame(void)
// direct or competitive multiplayer, so go back to title screen. // direct or competitive multiplayer, so go back to title screen.
D_ClearState(); D_ClearState();
if (!netgame)
{
M_StartControlPanel(); M_StartControlPanel();
} }
}
// //
// G_LoadGameSettings // G_LoadGameSettings