Remove redundant check

This commit is contained in:
Jaime Passos 2020-02-15 21:08:06 -03:00
parent cc14910896
commit df19b64edd

View file

@ -1535,12 +1535,8 @@ void VID_CheckRenderer(void)
#ifdef HWRENDER #ifdef HWRENDER
else if (rendermode == render_opengl) else if (rendermode == render_opengl)
{ {
// Needs to check if switching failed somehow, too. R_InitHardwareMode();
if (rendermode == render_opengl) HWR_Switch();
{
R_InitHardwareMode();
HWR_Switch();
}
} }
#else #else
(void)oldrenderer; (void)oldrenderer;