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M_HandleMenuInput: Fix incorrect menuKey comparison that was preventing the Virtual Keyboard from ever being activated on first opening
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@ -887,7 +887,7 @@ static void M_HandleMenuInput(void)
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// If we're hovering over a IT_CV_STRING option, pressing A/X opens the typing submenu
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if (M_MenuConfirmPressed(pid))
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{
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menutyping.keyboardtyping = menuKey != 0 ? true : false; // If we entered this menu by pressing a menu Key, default to keyboard typing, otherwise use controller.
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menutyping.keyboardtyping = menuKey != -1 ? true : false; // If we entered this menu by pressing a menu Key, default to keyboard typing, otherwise use controller.
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menutyping.active = true;
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menutyping.menutypingclose = false;
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return;
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