Implement overlay scale

This commit is contained in:
Sally Coolatta 2022-09-16 05:24:57 -04:00
parent c936c797f0
commit df4b2074fd
2 changed files with 2 additions and 1 deletions

View file

@ -1071,6 +1071,7 @@ void K_UpdateTerrainOverlay(mobj_t *mo)
mo->terrainOverlay->spriteyoffset = -mo->terrain->floorClip;
mo->terrainOverlay->color = o->color;
mo->terrainOverlay->movefactor = o->scale;
K_SetTerrainOverlayState(mo, act, st);
}

View file

@ -5045,7 +5045,7 @@ void P_RunOverlays(void)
}
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP) | (mo->target->eflags & MFE_VERTICALFLIP);
mo->scale = mo->destscale = mo->target->scale;
mo->scale = mo->destscale = FixedMul(mo->target->scale, mo->movefactor);
mo->angle = (mo->target->player ? mo->target->player->drawangle : mo->target->angle) + mo->movedir;
mo->rollangle = mo->target->rollangle;
mo->pitch = mo->target->pitch;