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M_SetupDifficultyOptions: Only show Encore on Difficulty select in Match Race
We have our own plans for Encore GP that I will definitely be addressing before release.
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1 changed files with 5 additions and 5 deletions
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@ -88,6 +88,11 @@ void M_SetupDifficultyOptions(INT32 choice)
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PLAY_RaceDifficulty[drace_mrracers].status = IT_STRING2|IT_CVAR; // CPU amount
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PLAY_RaceDifficulty[drace_mrracers].status = IT_STRING2|IT_CVAR; // CPU amount
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PLAY_RaceDifficulty[drace_mapselect].status = IT_STRING|IT_CALL; // Level Select (Match Race)
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PLAY_RaceDifficulty[drace_mapselect].status = IT_STRING|IT_CALL; // Level Select (Match Race)
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PLAY_RaceDifficultyDef.lastOn = drace_mapselect; // Select map select by default.
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PLAY_RaceDifficultyDef.lastOn = drace_mapselect; // Select map select by default.
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if (M_SecretUnlocked(SECRET_ENCORE, false))
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{
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PLAY_RaceDifficulty[drace_encore].status = IT_STRING2|IT_CVAR; // Encore on/off
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}
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}
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}
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else // GP
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else // GP
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{
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{
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@ -95,11 +100,6 @@ void M_SetupDifficultyOptions(INT32 choice)
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PLAY_RaceDifficulty[drace_cupselect].status = IT_STRING|IT_CALL; // Level Select (GP)
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PLAY_RaceDifficulty[drace_cupselect].status = IT_STRING|IT_CALL; // Level Select (GP)
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PLAY_RaceDifficultyDef.lastOn = drace_cupselect; // Select cup select by default.
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PLAY_RaceDifficultyDef.lastOn = drace_cupselect; // Select cup select by default.
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}
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}
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if (M_SecretUnlocked(SECRET_ENCORE, false))
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{
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PLAY_RaceDifficulty[drace_encore].status = IT_STRING2|IT_CVAR; // Encore on/off
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}
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}
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}
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void M_SetupDifficultySelect(INT32 choice)
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void M_SetupDifficultySelect(INT32 choice)
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