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Do not reset nodetoplayer before XD_REMOVEPLAYER
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1 changed files with 2 additions and 1 deletions
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@ -4802,9 +4802,10 @@ static void HandlePacketFromPlayer(SINT8 node)
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kickmsg |= KICK_MSG_KEEP_BODY;
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SendKick(netconsole, kickmsg);
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nodetoplayer[node] = -1;
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/*
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nodetoplayer[node] = -1;
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if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
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&& playeringame[(UINT8)nodetoplayer2[node]])
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{
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