Do not reset nodetoplayer before XD_REMOVEPLAYER

This commit is contained in:
James R 2020-08-24 20:23:54 -07:00
parent 48d071451e
commit df4d57aab4

View file

@ -4802,9 +4802,10 @@ static void HandlePacketFromPlayer(SINT8 node)
kickmsg |= KICK_MSG_KEEP_BODY;
SendKick(netconsole, kickmsg);
nodetoplayer[node] = -1;
/*
nodetoplayer[node] = -1;
if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
&& playeringame[(UINT8)nodetoplayer2[node]])
{