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I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.)
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@ -5184,6 +5184,7 @@ void A_SignPlayer(mobj_t *actor)
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skinnum = (skin_t*)ov->skin-skins;
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while ((skinnum = (skinnum + 1) % numskins) && skincheck(skinnum));
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}
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#undef skincheck
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skin = &skins[skinnum];
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}
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else // specific skin
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