HUD: draw tally of party member, not whoever may being spectated

This commit is contained in:
James R 2024-01-07 22:51:19 -08:00
parent 331be71735
commit dfd43014c6

View file

@ -34,6 +34,7 @@
#include "s_sound.h"
#include "st_stuff.h"
#include "r_fps.h"
#include "g_party.h"
boolean level_tally_t::UseBonuses(void)
{
@ -1382,7 +1383,8 @@ void K_TickPlayerTally(player_t *player)
void K_DrawPlayerTally(void)
{
stplyr->tally.Draw();
// Draw the observer player's tally, not whoever they may be spectating
players[G_PartyMember(consoleplayer, R_GetViewNumber())].tally.Draw();
}
boolean K_PlayerTallyActive(player_t *player)