mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Double ring rotate speed, base it off current angle, slightly offset it
This commit is contained in:
parent
8ca96168b9
commit
dfe197b380
1 changed files with 1 additions and 1 deletions
|
|
@ -3590,7 +3590,7 @@ void A_AttractChase(mobj_t *actor)
|
||||||
|
|
||||||
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
|
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
|
||||||
P_SetTarget(&sparkle->target, actor->target);
|
P_SetTarget(&sparkle->target, actor->target);
|
||||||
sparkle->angle = FixedAngle(18<<FRACBITS) * actor->target->player->kartstuff[k_sparkleanim];
|
sparkle->angle = (actor->target->angle + ANGLE_22h) + (FixedAngle(36<<FRACBITS) * actor->target->player->kartstuff[k_sparkleanim]);
|
||||||
actor->target->player->kartstuff[k_sparkleanim] = (actor->target->player->kartstuff[k_sparkleanim]+1) % 20;
|
actor->target->player->kartstuff[k_sparkleanim] = (actor->target->player->kartstuff[k_sparkleanim]+1) % 20;
|
||||||
|
|
||||||
P_KillMobj(actor, actor->target, actor->target);
|
P_KillMobj(actor, actor->target, actor->target);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue