Double ring rotate speed, base it off current angle, slightly offset it

This commit is contained in:
TehRealSalt 2019-05-29 23:21:58 -04:00
parent 8ca96168b9
commit dfe197b380

View file

@ -3590,7 +3590,7 @@ void A_AttractChase(mobj_t *actor)
sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
P_SetTarget(&sparkle->target, actor->target);
sparkle->angle = FixedAngle(18<<FRACBITS) * actor->target->player->kartstuff[k_sparkleanim];
sparkle->angle = (actor->target->angle + ANGLE_22h) + (FixedAngle(36<<FRACBITS) * actor->target->player->kartstuff[k_sparkleanim]);
actor->target->player->kartstuff[k_sparkleanim] = (actor->target->player->kartstuff[k_sparkleanim]+1) % 20;
P_KillMobj(actor, actor->target, actor->target);