diff --git a/src/p_user.c b/src/p_user.c index c29b5e84d..abd2138e4 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2359,6 +2359,8 @@ static void P_UpdatePlayerAngle(player_t *player) angle_t targetAngle = (player->cmd.angle) << TICCMD_REDUCE; angle_t targetDelta = targetAngle - (player->mo->angle); +#define SOLVERANGLECHEATS + #ifdef SOLVERANGLECHEATS // Corrections via fake turn go through easing. // That means undoing them takes the same amount of time as doing them.