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Add MSF_DIRECTIONLIGHTING, forces directional lighting on, even indoors
UDMF flag: forcedirectionallighting
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3 changed files with 11 additions and 0 deletions
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@ -6040,6 +6040,7 @@ const char *const MSF_LIST[] = {
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"RIPPLE_CEILING",
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"INVERTENCORE",
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"FLATLIGHTING",
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"DIRECTIONLIGHTING",
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NULL
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};
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@ -1708,6 +1708,8 @@ static void ParseTextmapSectorParameter(UINT32 i, const char *param, const char
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sectors[i].flags |= MSF_INVERTENCORE;
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else if (fastcmp(param, "flatlighting") && fastcmp("true", val))
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sectors[i].flags |= MSF_FLATLIGHTING;
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else if (fastcmp(param, "forcedirectionallighting") && fastcmp("true", val))
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sectors[i].flags |= MSF_DIRECTIONLIGHTING;
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else if (fastcmp(param, "nostepup") && fastcmp("true", val))
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sectors[i].specialflags |= SSF_NOSTEPUP;
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else if (fastcmp(param, "doublestepup") && fastcmp("true", val))
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@ -3485,6 +3487,12 @@ void P_UpdateSegLightOffset(seg_t *li)
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boolean P_SectorUsesDirectionalLighting(const sector_t *sector)
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{
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// explicitly turned on
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if (sector->flags & MSF_DIRECTIONLIGHTING)
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{
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return true;
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}
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// explicitly turned off
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if (sector->flags & MSF_FLATLIGHTING)
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{
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@ -352,6 +352,8 @@ typedef enum
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MSF_INVERTENCORE = 1<<12,
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// turn off directional lighting
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MSF_FLATLIGHTING = 1<<13,
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// force it on (even if it was disabled)
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MSF_DIRECTIONLIGHTING = 1<<14,
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} sectorflags_t;
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typedef enum
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