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Do not spawn digits for overhead item display
This fixes desyncs in Battle when picking up stacks of items :D
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d0259b0896
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1 changed files with 3 additions and 1 deletions
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@ -6400,7 +6400,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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if (!(mobj->renderflags & RF_DONTDRAW))
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{
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const INT32 numberdisplaymin = ((mobj->target->player->itemtype == KITEM_ORBINAUT) ? 5 : 2);
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//const INT32 numberdisplaymin = ((mobj->target->player->itemtype == KITEM_ORBINAUT) ? 5 : 2);
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// Set it to use the correct states for its condition
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if (mobj->target->player->itemRoulette.active)
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@ -6490,6 +6490,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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mobj->tracer->destscale = scale;
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#if 0
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if (mobj->target->player->itemamount >= numberdisplaymin
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&& mobj->target->player->itemamount <= 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
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{
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@ -6507,6 +6508,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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P_SetScale(numx, mobj->scale);
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numx->destscale = scale;
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}
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#endif
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#if 0
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if (K_IsPlayerWanted(mobj->target->player) && mobj->movecount != 1)
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