mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Improve Spectator entry handling
- Re-entry SHOULDN'T get stuck nonzero on first join for a given node
- Set to 0 for all players on level start
- Set to 0 for all players on level end
- DEFINITELY never intentionally set on join with teamchange finalisation
- This basically just prevents people from spamming New Challenger after hopping out mid-session, since the previous version, in addition to being buggy, was a little annoying.
- New Challenger no longer happens on tic 0 of mapload
- Handles any late, pending PF_PF_WANTSTOJOINs without threat of reset in P_PostLoadLevel
This commit is contained in:
parent
4885611f47
commit
e0b47b16e7
6 changed files with 15 additions and 6 deletions
|
|
@ -1617,7 +1617,7 @@ static void FinalisePlaystateChange(INT32 playernum)
|
|||
// To attempt to discourage rage-spectators, we delay any rejoining.
|
||||
// If you're engaging in a DUEL and quit early, in addition to the
|
||||
// indignity of losing your PWR, you get a special extra-long delay.
|
||||
if (netgame)
|
||||
if (netgame && players[playernum].jointime > 1)
|
||||
{
|
||||
UINT8 pcount = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -2374,7 +2374,7 @@ void G_Ticker(boolean run)
|
|||
&& (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING // definitely good
|
||||
|| gamestate == GS_WAITINGPLAYERS)) // definitely a problem if we don't do it at all in this gamestate, but might need more protection?
|
||||
{
|
||||
K_CheckSpectateStatus();
|
||||
K_CheckSpectateStatus(true);
|
||||
}
|
||||
|
||||
if (pausedelay && pausedelay != INT32_MIN)
|
||||
|
|
@ -2436,6 +2436,8 @@ static inline void G_PlayerFinishLevel(INT32 player)
|
|||
|
||||
p->starpostnum = 0;
|
||||
memset(&p->respawn, 0, sizeof (p->respawn));
|
||||
|
||||
p->spectatorReentry = 0; // Clean up any pending re-entry forbiddings
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -11740,7 +11740,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
Obj_RingShooterInput(player);
|
||||
}
|
||||
|
||||
void K_CheckSpectateStatus(void)
|
||||
void K_CheckSpectateStatus(boolean considermapreset)
|
||||
{
|
||||
UINT8 respawnlist[MAXPLAYERS];
|
||||
UINT8 i, j, numingame = 0, numjoiners = 0;
|
||||
|
|
@ -11770,7 +11770,7 @@ void K_CheckSpectateStatus(void)
|
|||
players[i].spectatewait = 0;
|
||||
}
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
if (gamestate != GS_LEVEL || considermapreset == false)
|
||||
{
|
||||
players[i].spectatorReentry = 0;
|
||||
}
|
||||
|
|
@ -11881,6 +11881,9 @@ void K_CheckSpectateStatus(void)
|
|||
break;
|
||||
}
|
||||
|
||||
if (considermapreset == false)
|
||||
return;
|
||||
|
||||
// Reset the match when 2P joins 1P, DUEL mode
|
||||
// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
|
||||
if (i > 0 && !mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2))
|
||||
|
|
|
|||
|
|
@ -189,7 +189,7 @@ boolean K_FastFallBounce(player_t *player);
|
|||
fixed_t K_PlayerBaseFriction(player_t *player, fixed_t original);
|
||||
void K_AdjustPlayerFriction(player_t *player);
|
||||
void K_MoveKartPlayer(player_t *player, boolean onground);
|
||||
void K_CheckSpectateStatus(void);
|
||||
void K_CheckSpectateStatus(boolean considermapreset);
|
||||
UINT8 K_GetInvincibilityItemFrame(void);
|
||||
UINT8 K_GetOrbinautItemFrame(UINT8 count);
|
||||
boolean K_IsSPBInGame(void);
|
||||
|
|
|
|||
|
|
@ -11830,7 +11830,6 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
else if (netgame && p->jointime <= 1 && pcount)
|
||||
{
|
||||
p->spectator = true;
|
||||
p->spectatorReentry = 0;
|
||||
}
|
||||
else if (multiplayer && !netgame)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8389,6 +8389,11 @@ void P_PostLoadLevel(void)
|
|||
{
|
||||
P_MapStart();
|
||||
|
||||
if (G_GametypeHasSpectators())
|
||||
{
|
||||
K_CheckSpectateStatus(false);
|
||||
}
|
||||
|
||||
if (demo.playback)
|
||||
;
|
||||
else if (grandprixinfo.gp == true)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue