Scale flame shield to player when ticking

This commit is contained in:
Antonio Martinez 2025-05-27 15:36:11 -04:00
parent da2a1dfd77
commit e0ec684539

View file

@ -60,6 +60,7 @@ struct Visual : Mobj
}
move_origin(shield()->pos());
scale(5 * shield()->follow()->scale() / 4);
renderflags = (renderflags & ~RF_DONTDRAW) |
(shield()->state()->num() == S_INVISIBLE ? 0 : RF_DONTDRAW);