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@ -523,7 +523,7 @@ fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
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fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy)
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{
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#if 1
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// This function ended up with overflow issues (and too much)
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// This function ended up with overflow issues
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// I'm kinda tired of looking at this so I'mma just gonna wildly cheat
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vertex_t v1, v2; // fake vertexes
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