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	grug tweak exp influence
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -135,7 +135,7 @@ player_t *K_DuelOpponent(player_t *player); | |||
| fixed_t K_EffectiveGradingFactor(const player_t *player); | ||||
| #define MINGRADINGFACTOR (FRACUNIT/2) | ||||
| #define MINFRANTICFACTOR (8*FRACUNIT/10) | ||||
| #define GRADINGFACTORSOFTCAP (FRACUNIT) | ||||
| #define GRADINGFACTORSOFTCAP (2*FRACUNIT) | ||||
| #define GRADINGFACTORCAPSTRENGTH (3*FRACUNIT) | ||||
| 
 | ||||
| void K_TimerReset(void); | ||||
|  |  | |||
|  | @ -1437,7 +1437,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo | |||
| 	boolean permit[NUMKARTRESULTS]; // is this item allowed?
 | ||||
| 
 | ||||
| 	UINT32 lonelinessSuppressor = DISTVAR; // This close to 1st? Dampen loneliness (you have a target!)
 | ||||
| 	UINT32 maxEXPDistanceCut = 3*DISTVAR/2; // The maximum amount you can be displaced by EXP
 | ||||
| 	UINT32 maxEXPDistanceCut = 3*DISTVAR; // The maximum amount you can be displaced by EXP
 | ||||
| 
 | ||||
| 	// If we're too close to 1st in absolute units, crush our top-end item odds down.
 | ||||
| 	fixed_t crowdingFirst = 0; | ||||
|  |  | |||
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	 Antonio Martinez
						Antonio Martinez