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grug tweak exp influence
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2 changed files with 2 additions and 2 deletions
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@ -135,7 +135,7 @@ player_t *K_DuelOpponent(player_t *player);
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fixed_t K_EffectiveGradingFactor(const player_t *player);
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fixed_t K_EffectiveGradingFactor(const player_t *player);
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#define MINGRADINGFACTOR (FRACUNIT/2)
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#define MINGRADINGFACTOR (FRACUNIT/2)
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#define MINFRANTICFACTOR (8*FRACUNIT/10)
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#define MINFRANTICFACTOR (8*FRACUNIT/10)
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#define GRADINGFACTORSOFTCAP (FRACUNIT)
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#define GRADINGFACTORSOFTCAP (2*FRACUNIT)
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#define GRADINGFACTORCAPSTRENGTH (3*FRACUNIT)
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#define GRADINGFACTORCAPSTRENGTH (3*FRACUNIT)
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void K_TimerReset(void);
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void K_TimerReset(void);
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@ -1437,7 +1437,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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boolean permit[NUMKARTRESULTS]; // is this item allowed?
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boolean permit[NUMKARTRESULTS]; // is this item allowed?
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UINT32 lonelinessSuppressor = DISTVAR; // This close to 1st? Dampen loneliness (you have a target!)
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UINT32 lonelinessSuppressor = DISTVAR; // This close to 1st? Dampen loneliness (you have a target!)
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UINT32 maxEXPDistanceCut = 3*DISTVAR/2; // The maximum amount you can be displaced by EXP
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UINT32 maxEXPDistanceCut = 3*DISTVAR; // The maximum amount you can be displaced by EXP
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// If we're too close to 1st in absolute units, crush our top-end item odds down.
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// If we're too close to 1st in absolute units, crush our top-end item odds down.
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fixed_t crowdingFirst = 0;
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fixed_t crowdingFirst = 0;
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