From e1aab0133a3c97f6b3fcd2251955c60d68f67f44 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Tue, 27 Aug 2024 21:19:17 -0700 Subject: [PATCH] Use momentum angle for super ring thrust --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index ae53feef0..6efdaa1b9 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -13817,7 +13817,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground) if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) { S_StartSound(player->mo, sfx_gsha7); - P_Thrust(player->mo, player->mo->angle, 50*player->mo->scale); + P_Thrust(player->mo, K_MomentumAngle(player->mo), 50*player->mo->scale); UINT8 numsparks = 8; for (UINT8 i = 0; i < numsparks; i++)