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Comment out some things for now
Just so I can get in-game without crashing during testing
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2 changed files with 4 additions and 1 deletions
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@ -3418,11 +3418,12 @@ static void K_drawKartMinimap(void)
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// Maybe move this somewhere else where this won't be a concern?
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if (stplyr != &players[displayplayers[0]])
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return;
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#if 0
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if (mapheaderinfo[gamemap-1])
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{
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lumpnum = W_CheckNumForLongName(mapheaderinfo[gamemap-1]->minimapLump);
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}
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#endif
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if (lumpnum == LUMPERROR)
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{
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@ -4358,6 +4358,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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{
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INT32 encoreLump = LUMPERROR;
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#if 0
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if (mapheaderinfo[gamemap-1])
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{
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if (encoremode)
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@ -4371,6 +4372,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette, encoreLump);
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#endif
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}
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CON_SetupBackColormap();
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