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Remove &&
Not even sure how this compiled before :V
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@ -3117,7 +3117,7 @@ static void P_RelinkPointers(void)
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if (!(mobj->itnext = P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "itnext not found on %d\n", mobj->type);
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}
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if (mobj->player) &&
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if (mobj->player)
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{
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if (mobj->player->capsule)
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{
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