mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Mindelay: Oni suggestions rollup
This commit is contained in:
parent
db25599647
commit
e242207d10
7 changed files with 55 additions and 11 deletions
|
|
@ -115,7 +115,7 @@ UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
|
|||
static tic_t lowest_lag;
|
||||
boolean server_lagless;
|
||||
static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_mindelay = CVAR_INIT ("mindelay", "0", 0, mindelay_cons_t, NULL);
|
||||
consvar_t cv_mindelay = CVAR_INIT ("mindelay", "0", CV_SAVE, mindelay_cons_t, NULL);
|
||||
|
||||
SINT8 nodetoplayer[MAXNETNODES];
|
||||
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
|
||||
|
|
@ -5650,7 +5650,7 @@ static inline void PingUpdate(void)
|
|||
if (nodeingame[i])
|
||||
HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
|
||||
|
||||
pingmeasurecount = 1; //Reset count
|
||||
pingmeasurecount = 0; //Reset count
|
||||
}
|
||||
|
||||
static tic_t gametime = 0;
|
||||
|
|
@ -5667,7 +5667,7 @@ static void UpdatePingTable(void)
|
|||
if (netgame && !(gametime % 35)) // update once per second.
|
||||
PingUpdate();
|
||||
|
||||
fastest = cv_mindelay.value;
|
||||
fastest = 0;
|
||||
|
||||
// update node latency values so we can take an average later.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
|
@ -5690,6 +5690,10 @@ static void UpdatePingTable(void)
|
|||
}
|
||||
}
|
||||
|
||||
// Don't gentleman below your mindelay
|
||||
if (fastest < (tic_t)cv_mindelay.value)
|
||||
fastest = (tic_t)cv_mindelay.value;
|
||||
|
||||
pingmeasurecount++;
|
||||
|
||||
if (server_lagless)
|
||||
|
|
|
|||
|
|
@ -79,6 +79,7 @@ typedef enum
|
|||
patch_t *pinggfx[5]; // small ping graphic
|
||||
patch_t *mping[5]; // smaller ping graphic
|
||||
patch_t *pingmeasure[2]; // ping measurement graphic
|
||||
patch_t *pinglocal[2]; // mindelay indecator
|
||||
|
||||
patch_t *framecounter;
|
||||
patch_t *frameslash; // framerate stuff. Used in screen.c
|
||||
|
|
@ -197,6 +198,9 @@ void HU_LoadGraphics(void)
|
|||
HU_UpdatePatch(&pingmeasure[0], "PINGD");
|
||||
HU_UpdatePatch(&pingmeasure[1], "PINGMS");
|
||||
|
||||
HU_UpdatePatch(&pinglocal[0], "PINGGFXL");
|
||||
HU_UpdatePatch(&pinglocal[1], "MPINGL");
|
||||
|
||||
// fps stuff
|
||||
HU_UpdatePatch(&framecounter, "FRAMER");
|
||||
HU_UpdatePatch(&frameslash, "FRAMESL");
|
||||
|
|
@ -2346,25 +2350,47 @@ Ping_gfx_num (int lag)
|
|||
return 4;
|
||||
}
|
||||
|
||||
static int
|
||||
Ping_gfx_color (int lag)
|
||||
{
|
||||
if (lag < 2)
|
||||
return SKINCOLOR_JAWZ;
|
||||
else if (lag < 4)
|
||||
return SKINCOLOR_MINT;
|
||||
else if (lag < 7)
|
||||
return SKINCOLOR_GOLD;
|
||||
else if (lag < 10)
|
||||
return SKINCOLOR_RASPBERRY;
|
||||
else
|
||||
return SKINCOLOR_MAGENTA;
|
||||
}
|
||||
|
||||
//
|
||||
// HU_drawPing
|
||||
//
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags)
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags, boolean offline)
|
||||
{
|
||||
UINT8 *colormap = NULL;
|
||||
INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
INT32 gfxnum; // gfx to draw
|
||||
boolean drawlocal = (offline && cv_mindelay.value && lag <= (tic_t)cv_mindelay.value);
|
||||
|
||||
gfxnum = Ping_gfx_num(lag);
|
||||
|
||||
if (measureid == 1)
|
||||
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
|
||||
|
||||
if (drawlocal)
|
||||
V_DrawScaledPatch(x+2, y, flags, pinglocal[0]);
|
||||
else
|
||||
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
|
||||
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, Ping_gfx_color(lag), GTC_CACHE);
|
||||
|
||||
if (servermaxping && lag > servermaxping && hu_tick < 4)
|
||||
{
|
||||
// flash ping red if too high
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_RASPBERRY, GTC_CACHE);
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_WHITE, GTC_CACHE);
|
||||
}
|
||||
|
||||
if (cv_pingmeasurement.value)
|
||||
|
|
@ -2389,7 +2415,10 @@ HU_drawMiniPing (INT32 x, INT32 y, UINT32 lag, INT32 flags)
|
|||
w /= 2;
|
||||
}
|
||||
|
||||
patch = mping[Ping_gfx_num(lag)];
|
||||
if (cv_mindelay.value && (tic_t)cv_mindelay.value <= lag)
|
||||
patch = pinglocal[1];
|
||||
else
|
||||
patch = mping[Ping_gfx_num(lag)];
|
||||
|
||||
if (( flags & V_SNAPTORIGHT ))
|
||||
x += ( w - SHORT (patch->width) );
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ void HU_Drawer(void);
|
|||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags, boolean offline); // Lat': Ping drawer for scoreboard.
|
||||
void HU_drawMiniPing(INT32 x, INT32 y, UINT32 ping, INT32 flags);
|
||||
|
||||
INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);
|
||||
|
|
|
|||
|
|
@ -2177,7 +2177,7 @@ void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, IN
|
|||
}
|
||||
else if (tab[i].num != serverplayer || !server_lagless)
|
||||
{
|
||||
HU_drawPing(x + ((i < 8) ? -17 : rightoffset + 11), y-4, playerpingtable[tab[i].num], 0);
|
||||
HU_drawPing(x + ((i < 8) ? -17 : rightoffset + 11), y-4, playerpingtable[tab[i].num], 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4878,7 +4878,7 @@ void K_drawKartHUD(void)
|
|||
V_DrawCenteredString(BASEVIDWIDTH>>1, 176, V_REDMAP|V_SNAPTOBOTTOM, "WRONG WAY");
|
||||
}
|
||||
|
||||
if (netgame && r_splitscreen)
|
||||
if ((netgame || cv_mindelay.value) && r_splitscreen)
|
||||
{
|
||||
K_drawMiniPing();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1035,6 +1035,12 @@ menuitem_t OPTIONS_Gameplay[] =
|
|||
{IT_STRING | IT_CVAR, "Karma Comeback", "Enable Karma Comeback in Battle mode.",
|
||||
NULL, {.cvar = &cv_kartcomeback}, 0, 0},
|
||||
|
||||
{IT_SPACE | IT_NOTHING, NULL, NULL,
|
||||
NULL, {NULL}, 0, 0},
|
||||
|
||||
{IT_STRING | IT_CVAR, "Offline Input Delay", "Practice for online play in offline modes. Higher = more delay.",
|
||||
NULL, {.cvar = &cv_mindelay}, 0, 0},
|
||||
|
||||
{IT_SPACE | IT_NOTHING, NULL, NULL,
|
||||
NULL, {NULL}, 0, 0},
|
||||
|
||||
|
|
|
|||
|
|
@ -628,11 +628,14 @@ void SCR_DisplayTicRate(void)
|
|||
|
||||
void SCR_DisplayLocalPing(void)
|
||||
{
|
||||
boolean offline;
|
||||
|
||||
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
|
||||
if (! r_splitscreen && ( cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping) )) // only show 2 (warning) if our ping is at a bad level
|
||||
{
|
||||
INT32 dispy = cv_ticrate.value ? 160 : 181;
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS);
|
||||
offline = (consoleplayer == serverplayer);
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS, offline);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1219,6 +1219,8 @@ void I_FinishUpdate(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (cv_mindelay.value && consoleplayer == serverplayer)
|
||||
SCR_DisplayLocalPing();
|
||||
}
|
||||
|
||||
if (marathonmode)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue