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Fix facecolor may be used uninitialized.
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1 changed files with 3 additions and 1 deletions
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@ -5106,9 +5106,11 @@ void A_SignPlayer(mobj_t *actor)
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INT32 locvar2 = var2;
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skin_t *skin = NULL;
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mobj_t *ov;
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UINT16 facecolor, signcolor = (UINT16)locvar2;
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UINT16 facecolor, signcolor = 0;
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UINT32 signframe = states[actor->info->raisestate].frame;
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facecolor = signcolor = (UINT16)locvar2;
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if (LUA_CallAction("A_SignPlayer", actor))
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return;
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