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Shadow adjustment (per VC discussion)
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1 changed files with 2 additions and 1 deletions
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@ -9566,7 +9566,8 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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thing->whiteshadow = false;
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break;
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case MT_DROPTARGET:
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thing->shadowscale = 3*FRACUNIT/2;
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case MT_DROPTARGET_SHIELD:
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thing->shadowscale = 5*FRACUNIT/4;
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thing->whiteshadow = true;
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break;
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case MT_THUNDERSHIELD:
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