Fade out POSITION music at 3 2 1

This commit is contained in:
James R 2022-02-15 15:49:21 -08:00
parent 9095261a18
commit e28e67f84d

View file

@ -9673,11 +9673,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
S_StartSound(NULL, sfx_s3ka7);
if (leveltime == starttime)
{
if (leveltime == starttime-(3*TICRATE))
S_FadeOutStopMusic(3500);
else if (leveltime == starttime)
S_StartSound(NULL, sfx_s3kad);
S_StopMusic(); // The GO! sound stops the level start ambience
}
}
}