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Fade out POSITION music at 3 2 1
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1 changed files with 4 additions and 4 deletions
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@ -9673,11 +9673,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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{
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if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
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if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
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S_StartSound(NULL, sfx_s3ka7);
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S_StartSound(NULL, sfx_s3ka7);
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if (leveltime == starttime)
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{
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if (leveltime == starttime-(3*TICRATE))
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S_FadeOutStopMusic(3500);
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else if (leveltime == starttime)
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S_StartSound(NULL, sfx_s3kad);
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S_StartSound(NULL, sfx_s3kad);
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S_StopMusic(); // The GO! sound stops the level start ambience
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}
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}
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}
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}
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}
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