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Track failing the Tutorial Challenge
I do NOT want to touch ACS today, but all the important pieces are now there for this feature
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3 changed files with 11 additions and 2 deletions
11
src/g_game.c
11
src/g_game.c
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@ -4216,6 +4216,8 @@ static void G_DoCompleted(void)
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tutorialchallenge = TUTORIALSKIP_FAILED;
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tutorialchallenge = TUTORIALSKIP_FAILED;
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G_SetGametype(GT_TUTORIAL);
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G_SetGametype(GT_TUTORIAL);
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nextmapoverride = prevmap+1;
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nextmapoverride = prevmap+1;
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gamedata->failedtutorialchallenge = true;
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}
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}
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else
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else
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{
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{
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@ -4223,9 +4225,10 @@ static void G_DoCompleted(void)
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nextmapoverride = NEXTMAP_TITLE+1;
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nextmapoverride = NEXTMAP_TITLE+1;
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gamedata->finishedtutorialchallenge = true;
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gamedata->finishedtutorialchallenge = true;
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M_UpdateUnlockablesAndExtraEmblems(true, true);
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G_SaveGameData();
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}
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}
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M_UpdateUnlockablesAndExtraEmblems(true, true);
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G_SaveGameData();
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}
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}
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else
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else
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{
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{
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@ -4526,6 +4529,7 @@ typedef enum
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GDEVER_KEYTUTORIAL = 1<<4,
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GDEVER_KEYTUTORIAL = 1<<4,
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GDEVER_KEYMAJORSKIP = 1<<5,
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GDEVER_KEYMAJORSKIP = 1<<5,
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GDEVER_TUTORIALSKIP = 1<<6,
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GDEVER_TUTORIALSKIP = 1<<6,
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GDEVER_FAILEDTUTSKIP = 1<<7,
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} gdeverdone_t;
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} gdeverdone_t;
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static const char *G_GameDataFolder(void)
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static const char *G_GameDataFolder(void)
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@ -4666,6 +4670,7 @@ void G_LoadGameData(void)
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gamedata->chaokeytutorial = !!(everflags & GDEVER_KEYTUTORIAL);
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gamedata->chaokeytutorial = !!(everflags & GDEVER_KEYTUTORIAL);
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gamedata->majorkeyskipattempted = !!(everflags & GDEVER_KEYMAJORSKIP);
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gamedata->majorkeyskipattempted = !!(everflags & GDEVER_KEYMAJORSKIP);
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gamedata->finishedtutorialchallenge = !!(everflags & GDEVER_TUTORIALSKIP);
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gamedata->finishedtutorialchallenge = !!(everflags & GDEVER_TUTORIALSKIP);
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gamedata->failedtutorialchallenge = !!(everflags & GDEVER_FAILEDTUTSKIP);
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}
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}
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else
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else
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{
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{
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@ -5359,6 +5364,8 @@ void G_SaveGameData(void)
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everflags |= GDEVER_KEYMAJORSKIP;
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everflags |= GDEVER_KEYMAJORSKIP;
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if (gamedata->finishedtutorialchallenge)
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if (gamedata->finishedtutorialchallenge)
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everflags |= GDEVER_TUTORIALSKIP;
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everflags |= GDEVER_TUTORIALSKIP;
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if (gamedata->failedtutorialchallenge)
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everflags |= GDEVER_FAILEDTUTSKIP;
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WRITEUINT32(save.p, everflags); // 4
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WRITEUINT32(save.p, everflags); // 4
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}
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}
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@ -662,6 +662,7 @@ void M_ClearStats(void)
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gamedata->chaokeytutorial = false;
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gamedata->chaokeytutorial = false;
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gamedata->majorkeyskipattempted = false;
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gamedata->majorkeyskipattempted = false;
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gamedata->finishedtutorialchallenge = false;
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gamedata->finishedtutorialchallenge = false;
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gamedata->failedtutorialchallenge = false;
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gamedata->musicstate = GDMUSIC_NONE;
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gamedata->musicstate = GDMUSIC_NONE;
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gamedata->importprofilewins = false;
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gamedata->importprofilewins = false;
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@ -365,6 +365,7 @@ struct gamedata_t
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boolean chaokeytutorial;
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boolean chaokeytutorial;
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boolean majorkeyskipattempted;
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boolean majorkeyskipattempted;
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boolean finishedtutorialchallenge;
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boolean finishedtutorialchallenge;
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boolean failedtutorialchallenge;
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gdmusic_t musicstate;
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gdmusic_t musicstate;
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// BACKWARDS COMPAT ASSIST
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// BACKWARDS COMPAT ASSIST
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