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Cheater warning
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3 changed files with 22 additions and 0 deletions
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@ -1774,6 +1774,11 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
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if (cvar)
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Setvalue(cvar, svalue, stealth);
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if ((cvar->flags & CV_CHEAT) && stricmp(svalue, cvar->defaultvalue) != 0)
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{
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CV_CheaterWarning(playernum, va("%s %s", cvar->name, svalue));
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}
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}
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void CV_SaveVars(UINT8 **p, boolean in_demo)
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@ -1917,6 +1922,15 @@ boolean CV_CheatsEnabled(void)
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return (boolean)cv_cheats.value;
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}
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// Consistent print about cheaters in multiplayer.
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void CV_CheaterWarning(UINT8 playerID, const char *command)
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{
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if (netgame)
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{
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CONS_Printf("\x85" "%s cheats:" "\x80" " %s\n", player_names[playerID], command);
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}
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}
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/** Sets a value to a variable, performing some checks and calling the
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* callback function if there is one.
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* Does as if "<varname> <value>" is entered at the console.
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@ -233,6 +233,7 @@ void CV_CheatsChanged(void);
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boolean CV_IsSetToDefault(consvar_t *v);
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boolean CV_CheatsEnabled(void);
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void CV_CheaterWarning(UINT8 playerID, const char *command);
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// Returns cvar by name. Exposed here for Lua.
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consvar_t *CV_FindVar(const char *name);
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@ -5306,6 +5306,13 @@ static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum)
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players[playernum].itemtype = item;
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players[playernum].itemamount = amt;
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CV_CheaterWarning(
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playernum,
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(amt != 1) // FIXME: we should have actual KITEM_ name array
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? va("kartgiveitem %s %d", cv_kartdebugitem.PossibleValue[item+1].strvalue, amt)
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: va("kartgiveitem %s", cv_kartdebugitem.PossibleValue[item+1].strvalue)
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);
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}
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static void Got_ScheduleTaskcmd(UINT8 **cp, INT32 playernum)
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