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Lua PositionMusic switch to UINT32
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1 changed files with 1 additions and 1 deletions
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@ -2257,7 +2257,7 @@ static int lib_sSpeedMusic(lua_State *L)
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static int lib_sPositionMusic(lua_State *L)
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{
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float position = 0;
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UINT32 position = 0;
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player_t *player = NULL;
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NOHUD
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if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
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