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Reset properties on map load
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10319386c2
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4 changed files with 12 additions and 3 deletions
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@ -246,11 +246,11 @@ INT32 gameovertics = 15*TICRATE;
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UINT8 ammoremovaltics = 2*TICRATE;
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// SRB2kart
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tic_t introtime = 0;
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tic_t starttime = 0;
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tic_t introtime = 3;
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tic_t starttime = 3;
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const tic_t bulbtime = TICRATE/2;
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UINT8 numbulbs = 0;
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UINT8 numbulbs = 1;
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tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
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tic_t battleexittime = 8*TICRATE;
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@ -43,6 +43,12 @@
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// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
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// mapreset is set when enough players fill an empty server
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void K_TimerReset(void)
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{
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starttime = introtime = 3;
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numbulbs = 1;
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}
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void K_TimerInit(void)
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{
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UINT8 i;
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@ -17,6 +17,7 @@ angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t
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void K_RegisterKartStuff(void);
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void K_TimerReset(void);
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void K_TimerInit(void);
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UINT16 K_GetPlayerDontDrawFlag(player_t *player);
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boolean K_IsPlayerLosing(player_t *player);
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@ -4157,6 +4157,8 @@ boolean P_LoadLevel(boolean fromnetsave)
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LUAh_MapLoad();
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}
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K_TimerReset();
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// No render mode, stop here.
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if (rendermode == render_none)
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return true;
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