diff --git a/src/info.c b/src/info.c index 8a69214c5..5bb38d732 100644 --- a/src/info.c +++ b/src/info.c @@ -5392,18 +5392,18 @@ state_t states[NUMSTATES] = {SPR_SDWN, FF_ANIMATE|FF_PAPERSPRITE, 18, {NULL}, 9, 2, S_NULL}, // S_SPINDASHWIND // Soft Landing - {SPR_EBRK, 0|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING2}, // S_SOFTLANDING1 - {SPR_EBRK, 1|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING3}, // S_SOFTLANDING2 - {SPR_EBRK, 2|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING4}, // S_SOFTLANDING3 - {SPR_EBRK, 3|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_SOFTLANDING5}, // S_SOFTLANDING4 - {SPR_EBRK, 4|FF_ADD|FF_FLOORSPRITE, 4, {NULL}, 0, 0, S_NULL}, // S_SOFTLANDING5 + {SPR_EBRK, 0|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING2}, // S_SOFTLANDING1 + {SPR_EBRK, 1|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING3}, // S_SOFTLANDING2 + {SPR_EBRK, 2|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING4}, // S_SOFTLANDING3 + {SPR_EBRK, 3|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING5}, // S_SOFTLANDING4 + {SPR_EBRK, 4|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL}, // S_SOFTLANDING5 // Downwards Lines - {SPR_HMTR, 0|FF_ADD, 1, {NULL}, 0, 0, S_DOWNLINE2}, // S_DOWNLINE1 - {SPR_HMTR, 1|FF_ADD, 1, {NULL}, 0, 0, S_DOWNLINE3}, // S_DOWNLINE2 - {SPR_HMTR, 2|FF_ADD, 1, {NULL}, 0, 0, S_DOWNLINE4}, // S_DOWNLINE3 - {SPR_HMTR, 3|FF_ADD, 1, {NULL}, 0, 0, S_DOWNLINE5}, // S_DOWNLINE4 - {SPR_HMTR, 4|FF_ADD, 1, {NULL}, 0, 0, S_NULL}, // S_DOWNLINE5 + {SPR_HMTR, 0|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE2}, // S_DOWNLINE1 + {SPR_HMTR, 1|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE3}, // S_DOWNLINE2 + {SPR_HMTR, 2|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE4}, // S_DOWNLINE3 + {SPR_HMTR, 3|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE5}, // S_DOWNLINE4 + {SPR_HMTR, 4|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_DOWNLINE5 // HOLD Bubble {SPR_HBUB, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_HOLDBUBBLE}, // S_HOLDBUBBLE