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	More consistent chain length
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					 1 changed files with 3 additions and 9 deletions
				
			
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			@ -615,18 +615,12 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
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	// Calculate number of chain segments added per laser.
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	size = FixedMul(end->mobj->radius, 3*FRACUNIT/2);
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	baseSegs = 1 + ((size / start->mobj->scale) / CHAIN_SIZE);
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	if (baseSegs < MAXPLAYERS)
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	{
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		baseSegs = MAXPLAYERS;
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	}
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	segVal = baseSegs / numLasers;
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	segVal = max(1, 1 + ((size / start->mobj->scale) / CHAIN_SIZE) / numLasers);
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	baseSegs = segVal * numLasers;
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	// Valid spawning conditions,
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	// we can start creating each individual part.
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	pohbee = P_SpawnMobjFromMobj(start->mobj, 0, 0, FixedDiv(size, mapobjectscale) + POHBEE_HOVER * 3, MT_SHRINK_POHBEE);
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	pohbee = P_SpawnMobjFromMobj(start->mobj, 0, 0, (baseSegs * CHAIN_SIZE * FRACUNIT) + POHBEE_HOVER * 3, MT_SHRINK_POHBEE);
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	P_SetTarget(&pohbee_owner(pohbee), owner->mo);
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	pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
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