mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-30 03:32:58 +00:00
Let Insta-Whip clashing ignore flashing tics
This commit is contained in:
parent
b323c6bdb7
commit
e30534e574
1 changed files with 24 additions and 18 deletions
|
|
@ -848,27 +848,33 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
|
|||
{
|
||||
player_t *victimPlayer = victim->player;
|
||||
|
||||
if (victim != attacker && (P_PlayerInPain(victimPlayer) ? victim->hitlag == 0 : victimPlayer->flashing == 0))
|
||||
if (victim == attacker)
|
||||
return false;
|
||||
|
||||
// If both players have a whip, hits are order-of-execution dependent and that sucks.
|
||||
// Player expectation is a clash here.
|
||||
if (victimPlayer->whip && !P_MobjWasRemoved(victimPlayer->whip))
|
||||
{
|
||||
// If both players have a whip, hits are order-of-execution dependent and that sucks.
|
||||
// Player expectation is a clash here.
|
||||
if (victimPlayer->whip && !P_MobjWasRemoved(victimPlayer->whip))
|
||||
{
|
||||
victimPlayer->whip->extravalue2 = 1;
|
||||
shield->extravalue2 = 1;
|
||||
|
||||
K_DoPowerClash(victim, attacker);
|
||||
|
||||
victim->renderflags &= ~RF_DONTDRAW;
|
||||
attacker->renderflags &= ~RF_DONTDRAW;
|
||||
|
||||
angle_t thrangle = R_PointToAngle2(attacker->x, attacker->y, victim->x, victim->y);
|
||||
P_Thrust(victim, thrangle, mapobjectscale*28);
|
||||
P_Thrust(attacker, ANGLE_180 + thrangle, mapobjectscale*28);
|
||||
|
||||
if (victim->hitlag != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
victimPlayer->whip->extravalue2 = 1;
|
||||
shield->extravalue2 = 1;
|
||||
|
||||
K_DoPowerClash(victim, attacker);
|
||||
|
||||
victim->renderflags &= ~RF_DONTDRAW;
|
||||
attacker->renderflags &= ~RF_DONTDRAW;
|
||||
|
||||
angle_t thrangle = R_PointToAngle2(attacker->x, attacker->y, victim->x, victim->y);
|
||||
P_Thrust(victim, thrangle, mapobjectscale*28);
|
||||
P_Thrust(attacker, ANGLE_180 + thrangle, mapobjectscale*28);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (P_PlayerInPain(victimPlayer) ? victim->hitlag == 0 : victimPlayer->flashing == 0)
|
||||
{
|
||||
// Instawhip _always_ loses to guard.
|
||||
if (K_PlayerGuard(victimPlayer))
|
||||
//if (true)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue