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adjust duration
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2 changed files with 1 additions and 10 deletions
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@ -450,15 +450,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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#endif
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F_DoWipe(fmask);
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// draw level title
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if ((WipeStageTitle && st_overlay)
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&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
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&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
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{
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ST_runTitleCard();
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ST_drawWipeTitleCard();
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}
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I_OsPolling();
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I_UpdateNoBlit();
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@ -1202,7 +1202,7 @@ void ST_startTitleCard(void)
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// initialize HUD variables
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lt_ticker = lt_exitticker = lt_lasttic = 0;
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lt_endtime = 2*TICRATE;
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lt_endtime = 2*TICRATE + (10*NEWTICRATERATIO);
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lt_scroll = BASEVIDWIDTH * FRACUNIT;
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lt_zigzag = -((lt_patches[1])->width * FRACUNIT);
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lt_mom = 0;
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