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CL_ClearPlayer: reset playerconsole too
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@ -2762,6 +2762,8 @@ void CL_ClearPlayer(INT32 playernum)
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splitscreen_party_size[playernum] = 0;
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splitscreen_original_party_size[playernum] = 0;
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playerconsole[playernum] = playernum;
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// Wipe the struct.
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memset(&players[playernum], 0, sizeof (player_t));
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