mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Reduce VFX toggle
Can be used to disable VFX, so it can only appear if its owner is a display player. If no owner is provided, then it will be removed entirely. Applied to most things that Ivo asked for
This commit is contained in:
parent
dbb548d8ad
commit
e331910fe3
11 changed files with 91 additions and 15 deletions
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@ -450,6 +450,8 @@ consvar_t cv_kartdebugdirector = CVAR_INIT ("debugdirector", "Off", CV_CHEAT, CV
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consvar_t cv_spbtest = CVAR_INIT ("spbtest", "Off", CV_CHEAT|CV_NETVAR, CV_OnOff, NULL);
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consvar_t cv_gptest = CVAR_INIT ("gptest", "Off", CV_CHEAT|CV_NETVAR, CV_OnOff, NULL);
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consvar_t cv_reducevfx = CVAR_INIT ("reducevfx", "No", CV_SAVE, CV_YesNo, NULL);
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static CV_PossibleValue_t votetime_cons_t[] = {{10, "MIN"}, {3600, "MAX"}, {0, NULL}};
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consvar_t cv_votetime = CVAR_INIT ("votetime", "20", CV_NETVAR, votetime_cons_t, NULL);
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@ -120,7 +120,7 @@ extern consvar_t cv_votetime;
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extern consvar_t cv_kartdebugitem, cv_kartdebugamount, cv_kartdebugdistribution, cv_kartdebughuddrop;
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extern consvar_t cv_kartdebugnodes, cv_kartdebugcolorize, cv_kartdebugdirector;
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extern consvar_t cv_spbtest, cv_gptest;
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extern consvar_t cv_spbtest, cv_gptest, cv_reducevfx;
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extern consvar_t cv_kartdebugwaypoints, cv_kartdebugbotpredict;
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extern consvar_t cv_itemfinder;
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53
src/k_kart.c
53
src/k_kart.c
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@ -195,6 +195,22 @@ UINT32 K_GetPlayerDontDrawFlag(player_t *player)
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return flag;
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}
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void K_ReduceVFX(mobj_t *mo, player_t *owner)
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{
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if (cv_reducevfx.value == 0)
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{
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// Leave the visuals alone.
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return;
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}
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mo->renderflags |= RF_DONTDRAW;
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if (owner != NULL)
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{
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mo->renderflags &= ~K_GetPlayerDontDrawFlag(owner);
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}
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}
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player_t *K_GetItemBoxPlayer(mobj_t *mobj)
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{
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fixed_t closest = INT32_MAX;
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@ -334,6 +350,8 @@ void K_RegisterKartStuff(void)
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CV_RegisterVar(&cv_kartdebugdirector);
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CV_RegisterVar(&cv_spbtest);
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CV_RegisterVar(&cv_gptest);
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CV_RegisterVar(&cv_reducevfx);
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}
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//}
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@ -2432,6 +2450,8 @@ spawn_brake_dust
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P_SetScale(spark, (spark->destscale =
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FixedMul(scale, spark->scale)));
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K_ReduceVFX(spark, master->player);
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}
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static void K_SpawnBrakeVisuals(player_t *player)
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@ -2474,7 +2494,7 @@ static void K_SpawnBrakeVisuals(player_t *player)
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}
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if (leveltime % 4 == 0)
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S_StartSound(player->mo, sfx_s3k67);
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S_ReducedVFXSound(player->mo, sfx_s3k67, player);
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/* vertical shaking, scales with speed */
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player->mo->spriteyoffset = P_RandomFlip(2 * scale);
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@ -2507,6 +2527,8 @@ void K_SpawnDriftBoostClip(player_t *player)
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P_InstaThrust(clip, player->mo->angle +
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P_RandomFlip(P_RandomRange(PR_DECORATION, FRACUNIT/2, FRACUNIT)),
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FixedMul(scale, player->speed));
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K_ReduceVFX(clip, player);
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}
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void K_SpawnDriftBoostClipSpark(mobj_t *clip)
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@ -2557,6 +2579,7 @@ static void K_SpawnGenericSpeedLines(player_t *player, boolean top)
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}
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K_MatchGenericExtraFlags(fast, player->mo);
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K_ReduceVFX(fast, player);
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if (top)
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{
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@ -2619,6 +2642,7 @@ void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
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fast->momz = 3*P_GetMobjZMovement(mo)/4;
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K_MatchGenericExtraFlags(fast, mo);
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K_ReduceVFX(fast, mo->player);
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fast->color = mo->color;
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fast->colorized = true;
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@ -3667,6 +3691,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
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water->momz = mobj->momz;
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P_SetScale(water, trailScale);
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P_SetMobjState(water, curUnderlayFrame);
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K_ReduceVFX(water, mobj->player);
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// overlay
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water = P_SpawnMobj(x1, y1,
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@ -3678,6 +3703,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
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water->momz = mobj->momz;
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P_SetScale(water, trailScale);
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P_SetMobjState(water, curOverlayFrame);
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K_ReduceVFX(water, mobj->player);
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// Right
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// Underlay
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@ -3690,6 +3716,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
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water->momz = mobj->momz;
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P_SetScale(water, trailScale);
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P_SetMobjState(water, curUnderlayFrame);
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K_ReduceVFX(water, mobj->player);
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// Overlay
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water = P_SpawnMobj(x2, y2,
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@ -3701,11 +3728,12 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
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water->momz = mobj->momz;
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P_SetScale(water, trailScale);
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P_SetMobjState(water, curOverlayFrame);
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K_ReduceVFX(water, mobj->player);
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if (!S_SoundPlaying(mobj, sfx_s3kdbs))
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{
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const INT32 volume = (min(trailScale, FRACUNIT) * 255) / FRACUNIT;
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S_StartSoundAtVolume(mobj, sfx_s3kdbs, volume);
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S_ReducedVFXSoundAtVolume(mobj, sfx_s3kdbs, volume, mobj->player);
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}
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}
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@ -3714,7 +3742,7 @@ void K_SpawnWaterRunParticles(mobj_t *mobj)
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{
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if (P_RandomChance(PR_BUBBLE, FRACUNIT/2) && leveltime % TICRATE == 0)
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{
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S_StartSound(mobj, sfx_floush);
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S_ReducedVFXSound(mobj, sfx_floush, mobj->player);
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}
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}
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}
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@ -5453,6 +5481,7 @@ static void K_SpawnDriftElectricity(player_t *player)
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spark->momz = mo->momz;
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spark->color = color;
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K_GenericExtraFlagsNoZAdjust(spark, mo);
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K_ReduceVFX(spark, player);
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spark->spritexscale += scalefactor/3;
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spark->spriteyscale += scalefactor/8;
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@ -5502,10 +5531,11 @@ void K_SpawnDriftElectricSparks(player_t *player, int color, boolean shockwave)
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spark->frame |= FF_ADD;
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sparkangle += ANGLE_90;
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K_ReduceVFX(spark, player);
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}
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}
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}
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S_StartSound(mo, sfx_s3k45);
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S_ReducedVFXSound(mo, sfx_s3k45, player);
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}
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static void K_SpawnDriftSparks(player_t *player)
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@ -5652,6 +5682,7 @@ static void K_SpawnDriftSparks(player_t *player)
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spark->tics += trail;
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K_MatchGenericExtraFlags(spark, player->mo);
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K_ReduceVFX(spark, player);
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}
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if (player->driftcharge >= dsthree)
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@ -9919,7 +9950,7 @@ void K_KartUpdatePosition(player_t *player)
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if (position < oldposition && P_IsDisplayPlayer(player) == true)
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{
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// Play sound when getting closer to 1st.
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S_StartSound(player->mo, sfx_mbs41);
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S_ReducedVFXSound(player->mo, sfx_mbs41, NULL);
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}
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player->positiondelay = POS_DELAY_TIME + 4; // Position number growth
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@ -10215,6 +10246,8 @@ static void K_KartSpindashDust(mobj_t *parent)
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dust->momx = FixedMul(hmomentum, FINECOSINE(ang >> ANGLETOFINESHIFT));
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dust->momy = FixedMul(hmomentum, FINESINE(ang >> ANGLETOFINESHIFT));
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dust->momz = vmomentum * flip;
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//K_ReduceVFX(dust, parent->player);
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}
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}
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@ -10239,6 +10272,7 @@ static void K_KartSpindashWind(mobj_t *parent)
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wind->momz = 3 * P_GetMobjZMovement(parent) / 4;
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K_MatchGenericExtraFlags(wind, parent);
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K_ReduceVFX(wind, parent->player);
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}
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// Time after which you get a thrust for releasing spindash
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@ -10284,13 +10318,14 @@ static void K_KartSpindash(player_t *player)
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P_SetTarget(&grease->target, player->mo);
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grease->angle = K_MomentumAngle(player->mo);
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grease->extravalue1 = i;
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K_ReduceVFX(grease, player);
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}
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}
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player->tiregrease = 2*TICRATE;
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player->spindash = 0;
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S_StartSound(player->mo, sfx_s23c);
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S_ReducedVFXSound(player->mo, sfx_s23c, player);
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}
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@ -10327,7 +10362,7 @@ static void K_KartSpindash(player_t *player)
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if (player->speed == 0 && player->steering != 0 && leveltime % 8 == 0)
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{
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// Rubber burn turn sfx
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S_StartSound(player->mo, sfx_ruburn);
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S_ReducedVFXSound(player->mo, sfx_ruburn, player);
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}
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if (player->speed < 6*player->mo->scale)
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@ -10369,7 +10404,7 @@ static void K_KartSpindash(player_t *player)
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{
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if (spawnOldEffect == true)
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K_SpawnDashDustRelease(player);
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S_StartSound(player->mo, sfx_s3kab);
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S_ReducedVFXSound(player->mo, sfx_s3kab, player);
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}
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}
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else if (chargetime < -TICRATE)
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@ -10381,7 +10416,7 @@ static void K_KartSpindash(player_t *player)
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else
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{
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if (leveltime % 4 == 0)
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S_StartSound(player->mo, sfx_kc2b);
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S_ReducedVFXSound(player->mo, sfx_kc2b, player);
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}
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}
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@ -43,7 +43,10 @@ boolean K_DuelItemAlwaysSpawns(mapthing_t *mt);
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void K_TimerReset(void);
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void K_TimerInit(void);
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UINT32 K_GetPlayerDontDrawFlag(player_t *player);
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void K_ReduceVFX(mobj_t *mo, player_t *owner);
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boolean K_IsPlayerLosing(player_t *player);
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fixed_t K_GetKartGameSpeedScalar(SINT8 value);
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@ -559,8 +559,8 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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{
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/* use a shorter sound if not two tics have passed
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* since the last step */
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S_StartSound(mo, player->stairjank
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>= 16 ? sfx_s23b : sfx_s268);
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S_ReducedVFXSound(mo, player->stairjank
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>= 16 ? sfx_s23b : sfx_s268, NULL);
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if (player->stairjank == 0)
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{
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@ -569,6 +569,7 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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spark->fuse = 9;
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spark->cusval = K_StairJankFlip(ANGLE_90);
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P_SetTarget(&spark->target, mo);
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K_ReduceVFX(spark, player);
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}
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player->stairjank = 17;
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@ -3829,12 +3829,13 @@ void A_AttractChase(mobj_t *actor)
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// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
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actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
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S_StartSound(actor->target, sfx_s1b5);
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S_ReducedVFXSound(actor->target, sfx_s1b5, NULL);
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sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
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P_SetTarget(&sparkle->target, actor->target);
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sparkle->angle = (actor->target->angle + (offset>>1)) + (offset * actor->target->player->sparkleanim);
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actor->target->player->sparkleanim = (actor->target->player->sparkleanim+1) % 20;
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K_ReduceVFX(sparkle, actor->target->player);
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P_KillMobj(actor, actor->target, actor->target, DMG_NORMAL);
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return;
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@ -420,6 +420,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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P_SetTarget(&grease->target, object);
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grease->angle = K_MomentumAngle(object);
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grease->extravalue1 = i;
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K_ReduceVFX(grease, object->player);
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}
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}
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@ -2873,8 +2874,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff, Try
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{
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/* use a shorter sound if not two tics have passed
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* since the last step */
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S_StartSound(thing, thing->player->stairjank
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>= 16 ? sfx_s23b : sfx_s268);
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S_ReducedVFXSound(thing, thing->player->stairjank
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>= 16 ? sfx_s23b : sfx_s268, NULL);
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if (!thing->player->stairjank)
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{
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@ -2883,6 +2884,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff, Try
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spark->fuse = 9;
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spark->cusval = K_StairJankFlip(ANGLE_90);
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P_SetTarget(&spark->target, thing);
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K_ReduceVFX(spark, thing->player);
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}
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thing->player->stairjank = 17;
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@ -7408,6 +7408,8 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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}
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}
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}
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K_ReduceVFX(mobj, mobj->target->player);
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break;
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}
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case MT_BOOSTFLAME:
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@ -7496,6 +7498,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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S_StartSound(mobj, sfx_cdfm17);
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K_MatchGenericExtraFlags(mobj, mobj->target);
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K_ReduceVFX(mobj, mobj->target->player);
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if (leveltime & 1)
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mobj->renderflags |= RF_DONTDRAW;
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}
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@ -7698,6 +7701,8 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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else
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mobj->renderflags = (mobj->renderflags & ~RF_TRANSMASK)|(trans << RF_TRANSSHIFT);
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}
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K_ReduceVFX(mobj, mobj->target->player);
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break;
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case MT_MAGICIANBOX:
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{
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@ -1237,6 +1237,8 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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ghost->old_pitch = mobj->old_pitch2;
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ghost->old_roll = mobj->old_roll2;
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K_ReduceVFX(ghost, mobj->player);
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return ghost;
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}
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@ -732,6 +732,27 @@ void S_StartSound(const void *origin, sfxenum_t sfx_id)
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S_StartSoundAtVolume(origin, sfx_id, 255);
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}
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void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner)
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{
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if (S_SoundDisabled())
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return;
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if (cv_reducevfx.value == 1)
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{
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if (owner == NULL)
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{
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return;
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}
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if (P_IsDisplayPlayer((player_t *)owner) == false)
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{
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return;
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}
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}
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S_StartSoundAtVolume(origin, sfx_id, volume);
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}
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void S_StopSound(void *origin)
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{
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INT32 cnum;
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@ -139,6 +139,10 @@ void S_StartSound(const void *origin, sfxenum_t sound_id);
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// Will start a sound at a given volume.
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void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume);
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// Will start a sound, but only if VFX reduce is off or the owner isn't a display player.
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void S_ReducedVFXSoundAtVolume(const void *origin, sfxenum_t sfx_id, INT32 volume, void *owner);
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#define S_ReducedVFXSound(a, b, c) S_ReducedVFXSoundAtVolume(a, b, 255, c)
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// Stop sound for thing at <origin>
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void S_StopSound(void *origin);
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