Merge branch 'cpu-names-conflict' into 'master'

CPU Naming conflict

See merge request KartKrew/Kart!2131
This commit is contained in:
AJ Martinez 2024-03-19 03:50:44 +00:00
commit e369bbc538
4 changed files with 109 additions and 11 deletions

View file

@ -603,17 +603,26 @@ static boolean AllowedPlayerNameChar(char ch)
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
{
INT32 ix;
size_t ix, len = strlen(name);
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
if (len == 0 || len > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
return false; // Starts or ends with a space.
if (name[0] == ' ')
return false; // Starts with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
if (name[0] == '@' || name[0] == '~')
return false; // Starts with an admin symbol.
// Clean up trailing whitespace.
while (len && name[len-1] == ' ')
{
name[len-1] = '\0';
len--;
}
if (len == 0)
return false;
// Check if it contains a non-printing character.
// Note: ANSI C isprint() considers space a printing character.
// Also don't allow semicolons, since they are used as
@ -621,20 +630,19 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
// Also, anything over 0x80 is disallowed too, since compilers love to
// differ on whether they're printable characters or not.
for (ix = 0; name[ix] != '\0'; ix++)
for (ix = 0; ix < len; ix++)
if (!AllowedPlayerNameChar(name[ix]))
return false;
// Check if a player is currently using the name, case-insensitively.
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != playernum && playeringame[ix]
if (ix != (size_t)playernum && playeringame[ix]
&& strcasecmp(name, player_names[ix]) == 0)
{
// We shouldn't kick people out just because
// they joined the game with the same name
// as someone else -- modify the name instead.
size_t len = strlen(name);
// Recursion!
// Slowly strip characters off the end of the
@ -648,7 +656,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
else if (len == 1) // Agh!
{
// Last ditch effort...
sprintf(name, "%d", M_RandomKey(10));
sprintf(name, "%d", 'A' + M_RandomKey(26));
if (!EnsurePlayerNameIsGood (name, playernum))
return false;
}

View file

@ -46,6 +46,59 @@
extern "C" consvar_t cv_forcebots;
/*--------------------------------------------------
void K_SetNameForBot(UINT8 playerNum, UINT8 skinnum)
See header file for description.
--------------------------------------------------*/
void K_SetNameForBot(UINT8 newplayernum, const char *realname)
{
UINT8 ix = MAXPLAYERS;
// These names are generally sourced from skins.
I_Assert(MAXPLAYERNAME >= SKINNAMESIZE+2);
if (netgame == true)
{
// Check if a player is currently using the name, case-insensitively.
// We only do this if online, because it doesn't matter if there are multiple Eggrobo *off*line.
// See also EnsurePlayerNameIsGood
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix == newplayernum)
continue;
if (playeringame[ix] == false)
continue;
if (strcasecmp(realname, player_names[ix]) != 0)
continue;
break;
}
}
if (ix == MAXPLAYERS)
{
// No conflict detected!
sprintf(player_names[newplayernum], "%s", realname);
return;
}
// Ok, now we append on the end for duplicates...
char namebuffer[MAXPLAYERNAME+1];
sprintf(namebuffer, "%s %c", realname, 'A'+newplayernum);
// ...and use the actual function, to handle more devious duplication.
if (!EnsurePlayerNameIsGood(namebuffer, newplayernum))
{
// we can't bail from adding the bot...
// this hopefully uncontroversial pick is all we CAN do
sprintf(namebuffer, "Bot %u", newplayernum+1);
}
// And finally write.
sprintf(player_names[newplayernum], "%s", namebuffer);
}
/*--------------------------------------------------
void K_SetBot(UINT8 playerNum, UINT8 skinnum, UINT8 difficulty, botStyle_e style)
@ -117,7 +170,7 @@ void K_SetBot(UINT8 newplayernum, UINT8 skinnum, UINT8 difficulty, botStyle_e st
}
}
players[newplayernum].skincolor = color;
sprintf(player_names[newplayernum], "%s", realname);
K_SetNameForBot(newplayernum, realname);
SetPlayerSkinByNum(newplayernum, skinnum);

View file

@ -197,6 +197,24 @@ boolean K_AddBot(UINT8 skin, UINT8 difficulty, botStyle_e style, UINT8 *p);
// NOT AVAILABLE FOR LUA
/*--------------------------------------------------
void K_SetNameForBot(UINT8 newplayernum, const char *realname)
Sets a bot's name.
by K_AddBot, and indirectly by K_AddBotFromServer by sending
a packet.
Input Arguments:-
newplayernum - Player slot number to set name for.
realname - Proposed name for bot.
Return:-
None
--------------------------------------------------*/
void K_SetNameForBot(UINT8 newplayernum, const char *realname);
/*--------------------------------------------------
void K_SetBot(UINT8 newplayernum, UINT8 skinnum, UINT8 difficulty, botStyle_e style);

View file

@ -745,6 +745,25 @@ void K_RetireBots(void)
newDifficulty = 1;
}
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *bot = NULL;
if (!playeringame[i] || !players[i].bot || players[i].spectator)
{
continue;
}
bot = &players[i];
if (bot->pflags & PF_NOCONTEST)
{
// HACK!!!!! two days to end of cleanup period :)
// we do this so that any bot that's been removed doesn't count for K_SetNameForBot conflicts
player_names[i][0] = '0';
}
}
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *bot = NULL;
@ -772,9 +791,9 @@ void K_RetireBots(void)
bot->botvars.difficulty = newDifficulty;
bot->botvars.diffincrease = 0;
SetPlayerSkinByNum(bot - players, skinnum);
SetPlayerSkinByNum(i, skinnum);
bot->skincolor = skins[skinnum].prefcolor;
sprintf(player_names[bot - players], "%s", skins[skinnum].realname);
K_SetNameForBot(i, skins[skinnum].realname);
bot->score = 0;
bot->pflags &= ~PF_NOCONTEST;