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Revert a bruh moment from 2.2's development where, in order to fix statues and spikes from being visible on the death pit in CEZ, I made any object that comes into contact with a death pit and isn't on a whitelist delete itself.
(Now the Chao at the start of Sonic Speedway don't die immediately.)
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953afddd03
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1 changed files with 7 additions and 29 deletions
22
src/p_mobj.c
22
src/p_mobj.c
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@ -2174,15 +2174,6 @@ boolean P_ZMovement(mobj_t *mo)
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if (!mo->player && P_CheckDeathPitCollide(mo))
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if (!mo->player && P_CheckDeathPitCollide(mo))
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{
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{
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switch (mo->type)
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{
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case MT_GHOST:
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case MT_METALSONIC_RACE:
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case MT_EXPLODE:
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case MT_BOSSEXPLODE:
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case MT_SONIC3KBOSSEXPLODE:
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break;
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default:
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if (mo->flags & MF_ENEMY || mo->flags & MF_BOSS || mo->type == MT_MINECART)
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if (mo->flags & MF_ENEMY || mo->flags & MF_BOSS || mo->type == MT_MINECART)
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{
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{
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// Kill enemies, bosses and minecarts that fall into death pits.
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// Kill enemies, bosses and minecarts that fall into death pits.
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@ -2192,13 +2183,6 @@ boolean P_ZMovement(mobj_t *mo)
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}
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}
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return false;
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return false;
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}
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}
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else
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{
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P_RemoveMobj(mo);
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return false;
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}
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break;
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}
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}
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}
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if (P_MobjFlip(mo)*mo->momz < 0
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if (P_MobjFlip(mo)*mo->momz < 0
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@ -2797,12 +2781,6 @@ boolean P_SceneryZMovement(mobj_t *mo)
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break;
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break;
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}
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}
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if (P_CheckDeathPitCollide(mo))
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{
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P_RemoveMobj(mo);
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return false;
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}
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// clip movement
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// clip movement
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if (((mo->z <= mo->floorz && !(mo->eflags & MFE_VERTICALFLIP))
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if (((mo->z <= mo->floorz && !(mo->eflags & MFE_VERTICALFLIP))
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|| (mo->z + mo->height >= mo->ceilingz && mo->eflags & MFE_VERTICALFLIP))
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|| (mo->z + mo->height >= mo->ceilingz && mo->eflags & MFE_VERTICALFLIP))
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