diff --git a/src/p_user.c b/src/p_user.c index d58ac8c26..631df9583 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2249,13 +2249,13 @@ static void P_UpdatePlayerAngle(player_t *player) // Don't change handling direction if someone's inputs are sliptiding, you'll break the sliptide! if (player->cmd.turning > 0) { - steeringRight = max(steeringRight, max(steeringLeft, 1)); steeringLeft = max(steeringLeft, 1); + steeringRight = max(steeringRight, steeringLeft); } else { - steeringLeft = min(steeringLeft, min(steeringRight, -1)); - steeringRight = min(steeringLeft, -1); + steeringRight = min(steeringRight, -1); + steeringLeft = min(steeringLeft, steeringRight); } }