Expose K_ProcessTerrainEffect to Lua

This commit is contained in:
JugadorXEI 2025-03-19 14:46:34 +01:00
parent 60ad342aca
commit e3f09875d6

View file

@ -4343,6 +4343,20 @@ static int lib_kGetTerrainForTextureNum(lua_State *L)
return 1;
}
static int lib_kProcessTerrainEffect(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
K_ProcessTerrainEffect(mo);
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@ -4661,6 +4675,7 @@ static luaL_Reg lib[] = {
{"K_GetDefaultTerrain", lib_kGetDefaultTerrain},
{"K_GetTerrainForTextureName", lib_kGetTerrainForTextureName},
{"K_GetTerrainForTextureNum", lib_kGetTerrainForTextureNum},
{"K_ProcessTerrainEffect", lib_kProcessTerrainEffect},
{NULL, NULL}
};