mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-20 15:02:37 +00:00
Merge branch 'credits-music' into 'master'
Play Title music after credits track ends See merge request KartKrew/Kart!2152
This commit is contained in:
commit
e43bfbffee
9 changed files with 103 additions and 18 deletions
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@ -427,6 +427,9 @@ static bool D_Display(void)
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{
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// Fade to black first
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if (G_GamestateUsesLevel() == false // fades to black on its own timing, always
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// Wipe between credits slides.
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// But not back from attract demo, since F_CreditsDemoExitFade exists.
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&& (gamestate != GS_CREDITS || wipegamestate != GS_LEVEL)
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&& wipetypepre != UINT8_MAX)
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{
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F_WipeStartScreen();
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@ -1120,8 +1123,11 @@ void D_ClearState(void)
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if (rendermode != render_none)
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V_SetPaletteLump("PLAYPAL");
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S_StopMusicCredit();
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if (!Music_Playing("credits"))
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S_StopMusicCredit();
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S_StopSounds();
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S_SetSfxVolume(); // reset sound volume
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if (gamedata && gamedata->deferredsave)
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G_SaveGameData();
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@ -1139,7 +1145,6 @@ static boolean g_deferredtitle = false;
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//
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void D_StartTitle(void)
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{
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bool fromAttract = (demo.attract == DEMO_ATTRACT_TITLE);
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demo.attract = DEMO_ATTRACT_OFF;
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Music_StopAll();
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@ -1148,10 +1153,6 @@ void D_StartTitle(void)
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F_StartTitleScreen();
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M_ClearMenus(false);
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g_deferredtitle = false;
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if (fromAttract)
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S_ShowMusicCredit(); // Show music credit when returning to the title screen
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}
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void D_SetDeferredStartTitle(boolean deferred)
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@ -3659,6 +3659,11 @@ void readmaincfg(MYFILE *f, boolean mainfile)
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titlescrollyspeed = get_number(word2);
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titlechanged = true;
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}
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else if (fastcmp(word, "TITLESMUSICSTART"))
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{
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titlemusicstart = (UINT32)get_number(word2);
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titlechanged = true;
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}
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else if (fastcmp(word, "NUMDEMOS"))
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{
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numDemos = (UINT8)get_number(word2);
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@ -49,12 +49,14 @@
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#include "k_grandprix.h"
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#include "music.h"
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#include "k_credits.h"
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#include "i_sound.h"
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// Stage of animation:
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// 0 = text, 1 = art screen
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INT32 finalecount;
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INT32 titlescrollxspeed = 16;
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INT32 titlescrollyspeed = 0;
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UINT32 titlemusicstart = 38749;
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boolean titlemapinaction = false;
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static INT32 timetonext; // Delay between screen changes
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@ -982,6 +984,7 @@ UINT16 finaleemeralds = 0;
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void F_StartGameEvaluation(void)
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{
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Music_SetFadeOut("credits", 250);
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Music_DelayEnd("credits", TICRATE/4);
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Music_Tick(); // it needs to fade out right now
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@ -1327,6 +1330,7 @@ void F_GameEvaluationTicker(void)
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{
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if (finalecount == 1)
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{
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Music_Stop("credits");
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// sitting on that distant _shore
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Music_Remap("shore", "_SHORE");
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Music_Play("shore");
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@ -1336,6 +1340,7 @@ void F_GameEvaluationTicker(void)
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{
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if (finalecount == TICRATE/2)
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{
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Music_Stop("credits");
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// _drift across open waters
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Music_Remap("shore", "_DRIFT");
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Music_Play("shore");
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@ -1855,6 +1860,13 @@ luahook:
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M_DrawMenuMessage();
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}
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void F_PlayTitleScreenMusic(void)
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{
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Music_Loop("title", looptitle);
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Music_Seek("title", titlemusicstart); // kick in
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Music_Play("title");
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}
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// (no longer) De-Demo'd Title Screen
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void F_TitleScreenTicker(boolean run)
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{
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@ -1871,8 +1883,7 @@ void F_TitleScreenTicker(boolean run)
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else if (!Music_Playing("title"))
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{
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// Now start the music
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Music_Loop("title", looptitle);
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Music_Play("title");
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F_PlayTitleScreenMusic();
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}
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}
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else if (menumessage.active)
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@ -2075,7 +2086,15 @@ void F_AttractDemoTicker(void)
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{
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keypressed = false;
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if (attractcountdown > 0 && !g_fast_forward)
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if (g_fast_forward)
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return;
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if (demo.attract == DEMO_ATTRACT_CREDITS)
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{
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F_ConsiderCreditsMusicUpdate();
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}
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if (attractcountdown > 0)
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{
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if (attractcredit)
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{
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@ -2083,6 +2102,13 @@ void F_AttractDemoTicker(void)
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attractcredit = false;
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}
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INT32 val = F_AttractDemoExitFade();
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if (val >= 0)
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{
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// Fade down sounds with screen fade
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I_SetSfxVolume(cv_soundvolume.value * (31 - val) / 31);
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}
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if (attractcountdown > 0 && !--attractcountdown)
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{
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// Fade will be handled without a wipe (see F_AttractDemoExitFade)
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@ -71,9 +71,12 @@ void F_StartIntro(void);
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void F_StartTitleScreen(void);
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void F_StartEnding(void);
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void F_PlayTitleScreenMusic(void);
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extern INT32 finalecount;
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extern INT32 titlescrollxspeed;
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extern INT32 titlescrollyspeed;
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extern UINT32 titlemusicstart;
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typedef enum
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{
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@ -33,6 +33,7 @@
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#include "w_wad.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "i_joy.h"
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#include "i_threads.h"
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#include "dehacked.h"
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@ -78,6 +79,7 @@ struct credits_slide_s
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std::vector<std::string> strings;
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size_t strings_height;
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boolean play_demo_afterwards;
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int fade_out_music;
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};
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static std::vector<struct credits_slide_s> g_credits_slides;
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@ -232,6 +234,7 @@ void F_LoadCreditsDefinitions(void)
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}
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slide.play_demo_afterwards = slide_obj.value("demo", false);
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slide.fade_out_music = slide_obj.value("fade_out_music", 0);
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g_credits_slides.push_back( slide );
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}
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@ -366,11 +369,30 @@ static void F_InitCreditsSlide(void)
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}
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}
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#endif
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else if (slide->type == CRED_TYPE_KARTKREW)
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{
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}
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// Clear the console hud just to avoid anything getting in the way.
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CON_ClearHUD();
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}
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static void F_NewCreditsMusic(const char *trackname, bool looping)
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{
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Music_Remap("credits", trackname);
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Music_Loop("credits", looping);
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Music_Play("credits");
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}
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void F_ConsiderCreditsMusicUpdate(void)
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{
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if (!Music_CanLoop("credits") && I_GetSongLength() == I_GetSongPosition())
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{
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F_NewCreditsMusic("_title", true);
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}
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}
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void F_StartCredits(void)
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{
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G_SetGamestate(GS_CREDITS);
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@ -391,7 +413,8 @@ void F_StartCredits(void)
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Music_StopAll();
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S_StopSounds();
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Music_Play("credits");
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Music_SetFadeOut("credits", 0);
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F_NewCreditsMusic("_creds", false);
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F_CreditsReset();
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@ -432,6 +455,9 @@ void F_ContinueCredits(void)
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F_CreditsReset();
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demo.attract = DEMO_ATTRACT_OFF;
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// Do not wipe back to credits, since F_CreditsDemoExitFade exists.
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wipegamestate = GS_LEVEL;
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// Returning from playing a demo.
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// Go to the next slide.
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F_CreditsNextSlide();
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@ -542,6 +568,12 @@ void F_TickCreditsDemoExit(void)
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g_credits.demo_exit = std::max(g_credits.demo_exit, kDemoExitTicCount - 64);
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}
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if (INT32 val = F_CreditsDemoExitFade(); val >= 0)
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{
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// Fade down sounds with screen fade
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I_SetSfxVolume(cv_soundvolume.value * (31 - val) / 31);
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}
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if (g_credits.demo_exit > kDemoExitTicCount)
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{
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G_CheckDemoStatus();
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@ -794,6 +826,11 @@ static void F_HandleCreditsTick(void)
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}
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else if (finalize_slide)
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{
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if (slide->fade_out_music)
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{
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I_FadeSong(0, slide->fade_out_music, nullptr);
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}
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if (g_credits.current_slide >= g_credits_slides.size() - 1)
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{
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g_credits.finish_counter = 5 * TICRATE;
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@ -809,6 +846,8 @@ void F_CreditTicker(void)
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{
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g_credits.havent_ticked = false;
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F_ConsiderCreditsMusicUpdate();
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g_credits.transition_prev = g_credits.transition;
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g_credits.scroll_timer_prev = g_credits.scroll_timer;
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@ -1106,7 +1145,7 @@ static void F_DrawCreditsKartKrew(void)
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);
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V_DrawFixedPatch(
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116 * FRACUNIT, 70 * FRACUNIT,
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111 * FRACUNIT, 70 * FRACUNIT,
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FRACUNIT / 2, 0,
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static_cast<patch_t *>(W_CachePatchName(
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"KKLOGO_C",
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@ -1116,7 +1155,7 @@ static void F_DrawCreditsKartKrew(void)
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);
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V_DrawFixedPatch(
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116 * FRACUNIT, 70 * FRACUNIT,
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111 * FRACUNIT, 70 * FRACUNIT,
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FRACUNIT / 2, 0,
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static_cast<patch_t *>(W_CachePatchName(
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"KKTEXT_C",
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@ -1186,3 +1225,8 @@ void F_CreditDrawer(void)
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star.y += FixedMul(star.vel_y, renderdeltatics);
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}
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}
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boolean F_CreditsRunning(void)
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{
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return gamestate == GS_CREDITS || demo.attract == DEMO_ATTRACT_CREDITS;
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}
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@ -32,10 +32,14 @@ void F_TickCreditsDemoExit(void);
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INT32 F_CreditsDemoExitFade(void);
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void F_ConsiderCreditsMusicUpdate(void);
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void F_CreditTicker(void);
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void F_CreditDrawer(void);
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boolean F_CreditsRunning(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -168,8 +168,6 @@ void Music_Init(void)
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tune.priority = 100;
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tune.song = "_creds";
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tune.fade_out = 250;
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tune.loop = false;
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tune.credit = true;
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}
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@ -116,6 +116,7 @@
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#include "k_dialogue.h"
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#include "k_hud.h" // K_ClearPersistentMessages
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#include "k_endcam.h"
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#include "k_credits.h"
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// Replay names have time
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#if !defined (UNDER_CE)
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@ -7651,8 +7652,11 @@ static void P_InitLevelSettings(void)
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g_quakes = NULL;
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// song credit init
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S_StopMusicCredit();
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cursongcredit.trans = NUMTRANSMAPS;
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if (!Music_Playing("credits"))
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{
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S_StopMusicCredit();
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cursongcredit.trans = NUMTRANSMAPS;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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@ -38,6 +38,7 @@
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#include "v_video.h" // V_ThinStringWidth
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#include "music.h"
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#include "y_inter.h" // Y_PlayIntermissionMusic
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#include "f_finale.h" // F_PlayTitleScreenMusic
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extern consvar_t cv_mastervolume;
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@ -1224,8 +1225,7 @@ void S_AttemptToRestoreMusic(void)
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Music_Play("level");
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break;
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case GS_TITLESCREEN:
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Music_Loop("title", looptitle);
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Music_Play("title");
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F_PlayTitleScreenMusic();
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break;
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case GS_MENU:
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M_PlayMenuJam();
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