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Menus/Accessibility: add Input Display option
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2 changed files with 5 additions and 2 deletions
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@ -359,6 +359,7 @@ consvar_t cv_drawdist_precip = Player("drawdist_precip", "1024").values({
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{0, "None"},
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});
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consvar_t cv_drawinput = Player("drawinput", "No").yes_no();
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consvar_t cv_ffloorclip = Player("ffloorclip", "On").on_off();
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consvar_t cv_fpscap = Player("fpscap", "Match refresh rate").values({
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@ -889,7 +890,6 @@ consvar_t cv_debugrender_spriteclip = PlayerCheat("debugrender_spriteclip", "Off
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consvar_t cv_debugrender_visplanes = PlayerCheat("debugrender_visplanes", "Off").on_off().description("Highlight the number of visplanes");
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consvar_t cv_devmode_screen = PlayerCheat("devmode_screen", "1").min_max(1, 4).description("Choose which splitscreen player devmode applies to");
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consvar_t cv_drawpickups = PlayerCheat("drawpickups", "Yes").yes_no().description("Hide rings, spheres, item capsules, prison capsules (visual only)");
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consvar_t cv_drawinput = PlayerCheat("drawinput", "No").yes_no().description("Draw turn inputs outside of Record Attack (turn solver debugging)");
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void lua_profile_OnChange(void);
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consvar_t cv_lua_profile = PlayerCheat("lua_profile", "0").values(CV_Unsigned).onchange(lua_profile_OnChange).description("Show hook timings over an average of N tics");
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@ -8,7 +8,7 @@
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#include "../m_easing.h"
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#include "../p_local.h" // cv_tilting
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extern "C" consvar_t cv_mindelay;
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extern "C" consvar_t cv_mindelay, cv_drawinput;
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using srb2::Draw;
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@ -119,6 +119,9 @@ menuitem_t OPTIONS_ProfileAccessibility[] = {
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{IT_STRING | IT_CVAR, "Screenshake", "Adjust shake intensity from hazards and offroad.",
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NULL, {.cvar = &cv_screenshake}, 0, 0},
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{IT_STRING | IT_CVAR, "Input Display", "Show virtual controller on the HUD.",
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NULL, {.cvar = &cv_drawinput}, 0, 0},
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};
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menu_t OPTIONS_ProfileAccessibilityDef = {
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