From 0d9e87b365cedd2564217177385adec0fc284f6f Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Wed, 10 Apr 2024 03:29:01 -0700 Subject: [PATCH] Fix banlist readback crash --- src/d_main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/d_main.cpp b/src/d_main.cpp index 5284ba7bc..87141c251 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -1805,7 +1805,6 @@ void D_SRB2Main(void) PR_LoadProfiles(); // load control profiles SV_LoadStats(); - SV_LoadBans(); #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen @@ -1966,6 +1965,8 @@ void D_SRB2Main(void) autostart = true; CON_SetLoadingProgress(LOADED_DCHECKNETGAME); + SV_LoadBans(); // Must be after D_CheckNetGame, or winsock getaddrinfo isn't ready and readback throws a fit + if (splitscreen && !M_CheckParm("-connect")) // Make sure multiplayer & autostart is set if you have splitscreen, even after D_CheckNetGame multiplayer = autostart = true;