From e4c36130e50ecdc53d10a577046bcd5b3e47eec1 Mon Sep 17 00:00:00 2001 From: Ashnal Date: Wed, 25 Jun 2025 19:47:58 -0400 Subject: [PATCH] oops, make sure to only quake after hitlag --- src/k_kart.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index b13d383ee..5c26285fb 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -10051,11 +10051,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) player->ringboost /= 3; } - if (player->bailquake) // quake as soon as we leave hitlag + if (player->bailquake && !player->mo->hitlag) // quake as soon as we leave hitlag { P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo); player->bailquake = false; - } + } // The precise ordering of start-of-level made me want to cut my head off, // so let's try this instead. Whatever!