Reenable underwater wavedashing

This commit is contained in:
AJ Martinez 2023-08-11 01:33:32 -07:00
parent 424ad0bdb7
commit e4ce30ed48

View file

@ -9701,8 +9701,10 @@ static void K_KartDrift(player_t *player, boolean onground)
}
}
/*
if (player->mo->eflags & MFE_UNDERWATER)
player->aizdriftstrat = 0;
*/
if (!K_Sliptiding(player) || keepsliptide)
{
@ -10085,8 +10087,10 @@ boolean K_PlayerGuard(player_t *player)
SINT8 K_Sliptiding(player_t *player)
{
/*
if (player->mo->eflags & MFE_UNDERWATER)
return 0;
*/
return player->drift ? 0 : player->aizdriftstrat;
}