Add roulette ringbox flag to netsave

This commit is contained in:
AJ Martinez 2023-06-27 01:42:24 -07:00
parent c71bb7092e
commit e4f7efca51

View file

@ -602,6 +602,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].itemRoulette.tics);
WRITEUINT32(save->p, players[i].itemRoulette.elapsed);
WRITEUINT8(save->p, players[i].itemRoulette.eggman);
WRITEUINT8(save->p, players[i].itemRoulette.ringbox);
// sonicloopsvars_t
WRITEFIXED(save->p, players[i].loop.radius);
@ -1019,6 +1020,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].itemRoulette.tics = (tic_t)READUINT32(save->p);
players[i].itemRoulette.elapsed = (tic_t)READUINT32(save->p);
players[i].itemRoulette.eggman = (boolean)READUINT8(save->p);
players[i].itemRoulette.ringbox = (boolean)READUINT8(save->p);
// sonicloopsvars_t
players[i].loop.radius = READFIXED(save->p);