Fix fov on vertical perspective (fixes jittery view morph!!)

This commit is contained in:
James R 2020-09-24 16:47:09 -07:00
parent 9a0ab0759b
commit e5009348f8

View file

@ -549,7 +549,7 @@ extern UINT8 shiftdown, ctrldown, altdown;
extern boolean capslock;
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) (FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160), fovtan[viewssnum])
// if we ever make our alloc stuff...
#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)