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Merge branch 'instant-ring-shooter-face' into 'master'
Scale Ring Shooter WANTED icon instantaneously See merge request KartKrew/Kart!2204
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commit
e51f4e089d
1 changed files with 4 additions and 4 deletions
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@ -798,11 +798,11 @@ void Obj_UpdateRingShooterFace(mobj_t *part)
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// we're going to assume the character's WANTED icon is 32 x 32
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// let's squish the sprite a bit so that it matches the dimensions of the screen's sprite, which is 26 x 22
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// (TODO: maybe get the dimensions/offsets from the patches themselves?)
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part->spritexscale = FixedDiv(26*FRACUNIT, 32*FRACUNIT);
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part->spriteyscale = FixedDiv(22*FRACUNIT, 32*FRACUNIT);
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part->old_spritexscale = part->spritexscale = FixedDiv(26*FRACUNIT, 32*FRACUNIT);
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part->old_spriteyscale = part->spriteyscale = FixedDiv(22*FRACUNIT, 32*FRACUNIT);
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// a normal WANTED icon should have (0, 0) offsets
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// so let's offset it such that it will match the position of the screen's sprite
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part->spritexoffset = 16*FRACUNIT; // 32 / 2
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part->spriteyoffset = 28*FRACUNIT + FixedDiv(11*FRACUNIT, part->spriteyscale); // 32 - 4 (generic monster bottom) + 11 (vertical offset of screen sprite from the bottom)
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part->old_spritexoffset = part->spritexoffset = 16*FRACUNIT; // 32 / 2
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part->old_spriteyoffset = part->spriteyoffset = 28*FRACUNIT + FixedDiv(11*FRACUNIT, part->spriteyscale); // 32 - 4 (generic monster bottom) + 11 (vertical offset of screen sprite from the bottom)
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}
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