Lap start HUD interpolates

This commit is contained in:
Sally Coolatta 2021-11-29 20:36:17 -05:00
parent 8f11cd6603
commit e5244c7e8c

View file

@ -3959,33 +3959,63 @@ static void K_drawChallengerScreen(void)
static void K_drawLapStartAnim(void)
{
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80-stplyr->karthud[khud_lapanimation];
const UINT8 t = stplyr->karthud[khud_lapanimation];
const UINT8 progress = 80 - t;
const UINT8 tOld = t - 1;
const UINT8 progressOld = 80 - tOld;
const tic_t leveltimeOld = leveltime - 1;
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->karthud[khud_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76)))*FRACUNIT,
fixed_t interpx, interpy, newval, oldval;
newval = (BASEVIDWIDTH/2 + (32 * max(0, t - 76))) * FRACUNIT;
oldval = (BASEVIDWIDTH/2 + (32 * max(0, tOld - 76))) * FRACUNIT;
interpx = oldval + FixedMul(rendertimefrac, newval - oldval);
newval = (48 - (32 * max(0, progress - 76))) * FRACUNIT;
oldval = (48 - (32 * max(0, progressOld - 76))) * FRACUNIT;
interpy = oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, interpy,
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
(modeattacking ? kp_lapanim_emblem[1] : kp_lapanim_emblem[0]), colormap);
if (stplyr->karthud[khud_laphand] >= 1 && stplyr->karthud[khud_laphand] <= 3)
{
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->karthud[khud_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76))
+ 4 - abs((signed)((leveltime % 8) - 4)))*FRACUNIT,
newval = (4 - abs((signed)((leveltime % 8) - 4))) * FRACUNIT;
oldval = (4 - abs((signed)((leveltimeOld % 8) - 4))) * FRACUNIT;
interpy += oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, interpy,
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_hand[stplyr->karthud[khud_laphand]-1], NULL);
}
if (stplyr->laps == (UINT8)(cv_numlaps.value))
{
V_DrawFixedPatch((62 - (32*max(0, progress-76)))*FRACUNIT, // 27
newval = (62 - (32 * max(0, progress - 76))) * FRACUNIT;
oldval = (62 - (32 * max(0, progressOld - 76))) * FRACUNIT;
interpx = oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, // 27
30*FRACUNIT, // 24
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_final[min(progress/2, 10)], NULL);
if (progress/2-12 >= 0)
{
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
newval = (188 + (32 * max(0, progress - 76))) * FRACUNIT;
oldval = (188 + (32 * max(0, progressOld - 76))) * FRACUNIT;
interpx = oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, // 194
30*FRACUNIT, // 24
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_lap[min(progress/2-12, 6)], NULL);
@ -3993,21 +4023,36 @@ static void K_drawLapStartAnim(void)
}
else
{
V_DrawFixedPatch((82 - (32*max(0, progress-76)))*FRACUNIT, // 61
newval = (82 - (32 * max(0, progress - 76))) * FRACUNIT;
oldval = (82 - (32 * max(0, progressOld - 76))) * FRACUNIT;
interpx = oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, // 61
30*FRACUNIT, // 24
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_lap[min(progress/2, 6)], NULL);
if (progress/2-8 >= 0)
{
V_DrawFixedPatch((188 + (32*max(0, progress-76)))*FRACUNIT, // 194
newval = (188 + (32 * max(0, progress - 76))) * FRACUNIT;
oldval = (188 + (32 * max(0, progressOld - 76))) * FRACUNIT;
interpx = oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, // 194
30*FRACUNIT, // 24
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_number[(((UINT32)stplyr->laps) / 10)][min(progress/2-8, 2)], NULL);
if (progress/2-10 >= 0)
{
V_DrawFixedPatch((208 + (32*max(0, progress-76)))*FRACUNIT, // 221
newval = (208 + (32 * max(0, progress - 76))) * FRACUNIT;
oldval = (208 + (32 * max(0, progressOld - 76))) * FRACUNIT;
interpx = oldval + FixedMul(rendertimefrac, newval - oldval);
V_DrawFixedPatch(
interpx, // 221
30*FRACUNIT, // 24
FRACUNIT, V_SNAPTOTOP|V_HUDTRANS,
kp_lapanim_number[(((UINT32)stplyr->laps) % 10)][min(progress/2-10, 2)], NULL);