diff --git a/src/objects/bail.c b/src/objects/bail.c index 2b5b7d622..4d3d6824d 100644 --- a/src/objects/bail.c +++ b/src/objects/bail.c @@ -39,6 +39,10 @@ void Obj_BailThink (mobj_t *aura) fixed_t baseScale = 12*mo->scale/10; P_SetScale(aura, baseScale); + + // make target player invisible during the effect, like the retro games + if (aura->state == &states[S_BAIL]) + mo->renderflags |= RF_DONTDRAW; } }